The Edge Magazine Vol. 8

provided the pilot in its virtual reality office, allowing the team to learn about the bonds and limitations of the headset applications. Its 3D “immersiveness” keeps participants focused on the event, but the headset limits the ability to do standard tasks one might do during the event like taking notes. The 2D space, however, is a gamification of the normal office experience and lends itself to multi-tasking or doing standard tasks while participating in meetings. Indicators would suggest that both 2D and 3D spaces will play an important role in the officeverse going forward.

The team is also evaluating the opportunities and influence the officeverse may have on the future of real estate. The officeverse has the potential to support the rightsizing of real estate portfolios and giving the physical environment a clear purpose in the workplace ecosystem. If implemented and utilized correctly, the officeverse environment could ideally motivate people to connect in real life as well as virtually. The concept would allow organizations to create a global campus in the metaverse—reducing the need to travel great distances or develop large areas of land, which can have significant impacts on sustainability.

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